West Sand Hall

From A complete guide to Super Metroid speedrunning
Revision as of 02:47, 5 December 2018 by UNHchabo (talk | contribs) (Second Evir, not first)
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  West Sand Hole  
West Sand Hall Tunnel Adjacent rooms Oasis
   

Any KPDR

Players will want to kill the second Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.

Enemies